Some plots and names
here are some simple plots based on local contexts, there are a couple can be used as general contexts:
1. Nicoll Highway scene (not in order)
1. Nicoll Highway scene (not in order)
- at first, very peacefully driving at the expressway when there is an explosion suddenly
- smoke and fire
- cars screech and stop, some cars crash
- people climbing out of cars to take a look at the situation
- people running away, screaming
- sometime later, another bigger explosion
- causalties, burnt, injured, blood etc
- people calling for help using phones
- someone stuck in car, unable to escape
- overhead lamps snap and started to fall
- someone helping others to put out fire
- someone helping the injured
2. Mrt Stations
- couple fighting, quarrelling
- pushing one another, one fell down onto the platform
- incoming train
- rescuer
- in time/not in time
- unknown bag, terrorist suspects
- robber
- mrt braking and horning sounds
- the next mrt clashes, no time to stop
- explosion
- glass shattering
3. Earthquake tremors
- buildings shake
- windows break
- glass falls to the ground level
- cars on road stops, screeching sounds
- cars bang/hit each other
- people running out of the houses
- explosion, fire and smoke
- someone try to junp off the room with fire
- police and ambulance
- calling handphones
- children lost, ask for help
- roads crack a bit, pipeline bursts
- flowerpots crashing down
4. Zoo/Night Safari
- a tiger escapes
- blood trails
- dead carcass of animals
- broken branches and trampled grass
- police searching the area
- curious people looking
- others trying to help
Name for our group:
EyePlay Studios (direct translation from the ludus)

1 Comments:
Interesting.
I suggest we skip the safari, as it doesn't leave much to explore any ethical aspect of the players actions. (Aside from if you choose a lion eating another animal, or a monkey performing some acrobatics)
But very good ideas for the other scenarios.
On the tech side, I found a demo which shows how to move the camera to any position we want, so I think we should be able to create the top down game. (Now just to figure out how many cameras are supported at the same time)
Also looking into wether or not we should do a render to texture to capture the camera view.
Do you think we should leave the camera active at all times, or should it be inactive until the player press a button?
Ps. want to add me as contributer?
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