A very brief high level view of what needs to be done
I'm just posting this so that we have ideas of what to discuss on Friday.
What needs to be done (in order of importance i guess?)
1. 3d Engine Framework in XNA/ C#
2. Scene Engine
- Open space with walls?
- Create Maps from Textures or 3d models?
- Isometric Camera View angle, projection and corresponding First Person View
- controls
- Movement
- Run
- Walk
- Jump/ Duck?
- Collision detection with environment & NPC
- Camera controls
- Camera view (limited viewing angle)
- Screen capture
- Recognition of elements of the events
- Storage system for shots
4. Objects
- Non Interactive Objects
- Attributes
- Animation
- Interaction with NPC
- Non Playable Characters
- Attributes
- Animation
- Interaction with Objects
- Events
- Relationship between Objects and NPCs
- Animating and Customizing Elements
- Putting Events into the scene
- Translate into Game objects
- Code Game objects
5. Photo Appraisal Engine
- Events Data Structure
- Point system
- Profile creation/ progression
- Interface Design
- Vocabulary Listing
- Story Creation
- Story Appraisal Engine
- Point system
- Profile creation/ progression
- Game rules & Awards System
- Level design & progression
- Storyboarding events / Script writing
- Narrative
- Art design for Non playable Event/Object
- Events relationships and hierarchies
- Dilemmas/ Challenges

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