Some good news...
Donny, it seems you solved the microsoft.xna.content.pipeline problem without realising it.
The reference file we couldn't find, is in the Xbox360\AnimationLoader360\bin\Xbox 360\Debug folder. So unless you've placed it there, and know it doesn't work, I think we're done with that problem :)
[EDIT] Of course, it could just be the .dll for the windows platform and not the one for the Xbox 360, but we'll find that out later...[/EDIT]
As for the effects.fx, but a stroke of luck, I think I found an alternate way of loading it that doesn't involve CompiledEffect and thus should work on the 360. I'll check that now, and see if I can get access to the 360 creators club account again...
The reference file we couldn't find, is in the Xbox360\AnimationLoader360\bin\Xbox 360\Debug folder. So unless you've placed it there, and know it doesn't work, I think we're done with that problem :)
[EDIT] Of course, it could just be the .dll for the windows platform and not the one for the Xbox 360, but we'll find that out later...[/EDIT]
As for the effects.fx, but a stroke of luck, I think I found an alternate way of loading it that doesn't involve CompiledEffect and thus should work on the 360. I'll check that now, and see if I can get access to the 360 creators club account again...

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