Monday, April 30, 2007

Possible things to look at for the game...

heya.... got some stuff we could put in (if not into the game at least into the presentation) which hopefully would help the mechanics and appeal. But before you start reading, don't freak out. This stuff DOESN'T have to go in.

1. Goal: After talking to Donny on the bus, the idea bouncing around is that a player will end a level when fulfilling one or more of the following conditions:
  • Run out of film
  • Run out of time (we've got an intended 2-minute time limit i think)
  • Run out of events (i.e. all activated)
  • Fill up points quota (target points total for the level e.g. 500 points from photos for level 1)
The basic idea was to give a sense of urgency and challenge i guess.

2. "Shop": Based on the idea that players can go to the "shop" after levels to upgrade camera equipment (to presumably get better quality photos etc), my suggestion is that in addition to camera upgrades, we sell them film (but that means they still have a max capacity of 24) to top up from whatever they have left from the last level. [note: apparently this is a lot like fatal frame, but the idea was to give them a choice of resource management - better camera for better pics vs more film for higher chances]. This DEFINITELY does not need to be implemented. If you guys think its fine i can go ahead with a mock-up to use in the video

3. Indications that a player has taken a good shot: At the moment the idea was to put in sound
or some other visual cues so as to give the players a clear indication that they had taken a good shot. here's a few ideas i thought of:
  • overlaying a viewfinder ring and cross-hairs over the FPS: When the player gets a score for a photo within a certain range, the overlay will turn green for good, yellow for decent, and red for bad [note: this does not have to be implemented in-game. it can be shown in the video]
  • Using a points "meter" of sorts: since players need to hit a minimum points quota for the level, i figured that its possible to create a sort of meter resembling a roll of film, so that players will be able to judge just how much more points they have to earn. [note: this doesn't have to be implemented in-game either. its possible to illustrate in the video (i'm pretty sure of it)]
  • Sound effects such as "Good Shot!": Audio cues to reinforce player behaviour would be good for sure cos it adds to the atmosphere, but might be a bit hard to put in (especially with our time constraints)... soooo.... into the video it goes (there's capability for narration after all)

That's about it i think. Most of this stuff actually can be simulated in the video *grin* so means less stuff to worry about in-game. Do give feedback ok?

2 Comments:

Blogger Jean said...

in the shop, besides getting the equipments, i was thinking the shop can also be a place for them to put up their stories also (in the case of expanding to online newwork)

10:34 PM  
Blogger Jean said...

i realise didn't read till the end...hee..okie, i like the meter indicatro cos it's clearer, as for the colour overlay, maybe sometimes when players are immersed into capturing the shots, thye may miss it, while the indicator can be there the whole time. for the audio, it's subjective as can be "good shot! " excellent shot! but it can be added for the experience of gameplay.

10:39 PM  

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