Wednesday, February 21, 2007

Steps to create a scene

I don't know whether this is necessary, but it's just something to hopefully get us kicking :P

  1. Choose your models and take note of which ones you are using
  2. Create a new working folder, call it Scene1 or whatever, then dump all the textures for all the models that you choose into that folder.
  3. Create a new Maya scene, import the models which you are going to use for the scene. Remember to check “Merge” to insert the model into your current scene.
  4. Before you make your animations, please save the scene first, as a sort of base for the animation. Basically this is just a preparation for the animation, so make sure you scale the models correctly, rotate them if their orientation is different etc.
  5. Now you can animate the models!
  6. Save the scene as another Maya file, call it according to your Scene Name, and enumerate it well. Eg : Scene1_1 means Scene 1 State 1 or something
  7. After you save the file, please export the scenes into .FBX, using the instructions I posted way earlier on, using the same name as the Maya scene name. If in doubt, then its okay, I will do the exporting, just as long as you have the Maya scene file saved.
  8. For subsequent scenes, this is a bit challenging, coz we need to figure out how to remove all animations and keep only the last frame (perhaps someone can teach me?) So say in one scene you are exploding the car, then the next scene you want to begin from the last frame of the previous scene as the first frame of the subsequent scene. I hope you get the idea.

I have also uploaded an excel file which contains our rough plan and story board for the scenes. It’s available here.

As you can see, under the worksheet EventTimeStamp(2), there's a list of events and what kind of things supposed to happen at which timestamp. For now, we try to make 2 scenes first. The first series of event time stamps is what me and Jing Ying discussed last Friday. The second one has not been polished.


So we kind of need to polish all these events, and start animating! Yeay!

1 Comments:

Blogger Zygote said...

Looks like you're working hard!

Are you working on the Animation Component Library?

12:39 PM  

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